Glow

1st Semester Project

Glow is a Third-Person Jump’N’Run Adventure. It was a group project during the first semester.

Plot: The Player slips into the role of a ‘Whisp’ named Glow. He is the only one, who can save the tree of live from the darkness.

Publisher:
Games Academy Hochschule
Developer:
Team Nörd
Development Time:
4 Weeks
Stage Of Development:
Alpha
Team Size:
5
My Role:
Game Designer, Developer And 3D Artist
Engine:
Unreal Engine
Platform:
Windows PC

As Artist

  • learn to work with 3DsMax and Mudbox
  • creating base meshes for: mushrooms, crystals, stones, rocks and flowers

As Developer

  • learn to work with Unity3D and Unreal Engine
  • creating a few blueprint scripts

As Game Designer

  • creating a design document for a ingame riddle

Alexander Guethe
2D Artist

Alexander Lenz
Game Designer, Developer And 3D Artist

Dorina Gottschild
Concept And 3D Artist

Edgar Schoenknecht
Game Designer, Developer And 3D Artist

Sarah Lindhorst
3D Artist And Storywriter

Unity3D
C#
Game Design
Unreal Engine
Bluprint Scripting
3Ds Max
Mudbox