Bread and Games

5nd Semester Project

Bread and Games is a two player couch-coop-topdown-action game. It was a group project during the fifth semester.

Plot: In a dystopian future broken gladiators rebuild their shattered bodies with scrap biomechatronic body parts. A mighty cooperation uses the slum as a playing ground to test their newest drones. Two heroic gladiators will have to fight their way out of a street arena and flee.

Publisher:
Mediadesign Hochschule Berlin
Developer:
no budget productions
Development Time:
4 weeks
Stage Of Development:
Prototype
Team Size:
10
My Role:
Developer, Designer, Product Owner
Engine:
Unity3D
Platform:
PC

As Team Lead and Product Owner:

  • create and present my product vision, strategy and roadmap
  • build a motivated and productive team
  • coordination of the team members and departments
  • create the backlog
  • scrum optimizing and execution

As Programmer:

  • level events
  • pair programming
  • testing and bugfixing
  • code optimization

As Game Designer:

  • create GDD
  • mechanic design
  • level design

What went well

  • Open and factual communication in the team.
  • We had a lot of learnings in the whole developing process.
  • Everyone was able to improve their personal hard- and soft-skills.
  • We had a good asset pipeline.

What went wrong

  • Too little time to iterate.
  • Conflicts between some team members.
  • Lack of commitment of some team members.
  • Project could not be completed.

Antonio Rodríguez
Concept And 2D Artist

Edgar Schoenknecht
Team Lead, Developer, Game Designer And Product Owner

Juri Knauth
Lead Developer

Alexander Büchler
Developer

Felix Schmidt
Developer

Hieu Le
Concept And 3D Character Artist

Tom Pieper
3D Artist

Karim El Fatatry
3D Artist

Kien Le
Concept And 2D Artist

Kevin Rampf
Lead Artist

Maximilian Santa
Scrum Master

Niklas Decker
Music

Unity3D
C#
Game Design
Project Management
Game Development
Teamwork
Leadership
Presentation
Communication